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Class 4

Chapter 3: Patterns Around Us

Numbers and shapes often follow rules. If we can spot the rule, we can predict what comes next — that's the heart of computational thinking.

Learning outcomes

  • Recognise and extend numeric and visual patterns
  • Reason with odd/even properties

Activities

  • Coin-flip magic on a 5x5 grid

Worked examples

Read through these first, then try the practice below.

  1. Example 1 — Continue the pattern

    What comes next? 2, 4, 6, 8, ?

    Solution: Each number increases by 2, so the next one is 10. The rule is 'add 2 each step'.

  2. Example 2 — Odd vs even check

    Is the sum 7 + 4 odd or even?

    Solution: Odd + even = odd. So 7 + 4 = 11 is odd. (You can also just compute it.)

Self-do practice

Question 1 of 3 · Score 0/0

What comes next? 1, 3, 5, 7, ?

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